These texts (for the purposes of our course) include video games, physical objects, sculptures, monuments, etc.
Video games:
For video games, if you are taking a primarily narrative approach (that is, looking at the way the game tells a story), you can rely on our tools for literary analysis, visual analysis, and the rhetorical triangle.
If you are taking a primarily ludological approach (that is, looking at the way the game is played), you might consider this excellent resource from MIT: Game Analysis Guidelines
Physical Objects, Sculptures, Monuments:
As always, the rhetorical triangle will act as a necessary part of contextualizing the object.
For specific tools for analyzing physical objects and sculptures, see NLA Design and Visual Arts.
For analyzing monuments, see pg. 2 of this resource by Jack Hennes: Analyzing Monuments
For video games, if you are taking a primarily narrative approach (that is, looking at the way the game tells a story), you can rely on our tools for literary analysis, visual analysis, and the rhetorical triangle.
If you are taking a primarily ludological approach (that is, looking at the way the game is played), you might consider this excellent resource from MIT: Game Analysis Guidelines
Physical Objects, Sculptures, Monuments:
As always, the rhetorical triangle will act as a necessary part of contextualizing the object.
For specific tools for analyzing physical objects and sculptures, see NLA Design and Visual Arts.
For analyzing monuments, see pg. 2 of this resource by Jack Hennes: Analyzing Monuments
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